Pokemon Emerald Gym Leaders – Information & Guide

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One of the most interesting aspects of any Pokemon game would be the Gym Leader battles. These are like the bosses in any video game and the Gym Leaders are no pushovers. The games have their set of leaders and the Pokemon Emerald Gym Leaders are no exception.

They are the same Leaders from Ruby and Sapphire during the entirety of Gen 3. The only difference is that in Emerald they have a lot more Pokemon to use. To put it simply, they’re stronger and a bit harder than their earlier versions, but that’s only because Emerald came out after the two games. Don’t worry because this guide will give you an idea of what these Leaders are capable of doing.

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Pokemon emerald gym leaders

List of Pokemon Emerald Gym Leaders

Roxanne

Egl01

Rustboro City Leader
Specialty: Rock
Avoid Using: Fire, Electric, or Flying
Use: Water, Grass, or Fighting
REWARDS
Stone Badge (Increase Pokemon Attack and Use Cut Outside of Battle)
TM 39 (Rock Tomb)
1500 Money
Pokemon Team

Eglgeodude
Geodude
Rock/Ground

LV 12

Held Item:
None
Ability: Rock Head

Moves:
Tackle (Normal)
Defense Curl (Normal)
Rock Throw (Rock)
Rock Tomb (Rock)
Eglgeodude
Geodude
Rock/Ground

LV 12

Held Item:
None
Ability: Rock Head

Moves:
Tackle (Normal)
Defense Curl (Normal
Rock Throw (Rock)
Rock Tomb (Rock)
Eglnosepass
Nosepass
Rock

LV 15

Held Item:
Oran Berry
Ability:
Sturdy

Moves:
Block (Normal)
Harden (Normal)
Tackle (Normal)
Rock Tomb (Rock)

Brawly

Egl02

Dewford Town Leader
Specialty: Fighting
Avoid Using: Normal, Rock, or Dark
Use: Flying or Psychic
REWARDS
Knuckle Badge (Use Flash Outside of Battle)
TM 08 (Bulk Up)
1900 Money
Pokemon Team

Eglmachop
Machop
Fighting

LV 16

Held Item:
None
Ability:
Guts

Moves:
Karate Chop (Fighting)
Low Kick (Fighting)
Seismic Toss (Fighting)
Bulk Up (Fighting)
Eglmeditite
Meditite
Fighting/Psychic

LV 16

Held Item:
None
Ability:
Pure Power

Moves:
Focus Punch (Fighting)
Light Screen (Psychic)
Reflect (Psychic)
Bulk Up (Fighting)
Eglmakuhita
Makuhita

LV 19

Held Item:
Sitrus Berry
Ability: Guts

Moves:
Arm Thrust (Fighting)
Vital Throw (Fighting)
Reversal (Fighting)
Bulk Up (Fighting)

Wattson

Egl03

Mauville City Leader
Specialty: Electric
Avoid Using: Water or Flying
Use: Ground or Rock
REWARDS
Dynamo Badge (Increase Pokemon Speed and Use Rock Smash Outside of Battle)
TM 24 (Thunderbolt)
2,400 Money
Pokemon Team

Eglvoltorb
Voltorb
Electric

LV 20

Held Item:
None
Ability
Soundproof

Moves:
Rollout (Rock)
Spark (Electric)
Selfdestruct (Normal)
Shock Wave (Electric)
Eglelectrike
Electrike
Electric

LV 20

Held Item:
None
Ability
Static

Moves:
Shock Wave (Electric)
Leer (Normal)
Quick Attack (Normal)
Howl (Normal)
Eglmagnemite
Magnemite
Electric/Steel

LV 22

Held Item:
None
Ability
Magnet Pull

Moves:
Supersonic (Normal)
Shock Wave (Electric)
Thunder Wave (Electric)
SonicBoom (Normal)
Eglmanectric
Manectric
Electric

LV 24

Held Item:
Sitrus Berry
Ability
Static

Moves:
Quick Attack (Normal)
Thunder Wave (Electric)
Shock Wave (Electric)
Howl (Normal)

Flannery

Egl04

Lavaridge Town Leader
Specialty: Fire
Avoid Using: Grass, Steel, or Ice
Use: Water, Ground, or Rock
REWARDS
Heat Badge (Use Strength Outside of Battle)
TM 50 (Overheat)
2,900 Money
Pokemon Team

Eglnumel
Numel
Fire/Ground

LV 24

Held Item:
None
Ability
Oblivious

Moves:
Overheat (Fire)
Take Down (Normal)
Magnitude (Ground)
Sunny Day (Fire)
Egslugma
Slugma
Fire

LV 24

Held Item:
None
Ability
Magma Armor

Moves:
Overheat (Fire)
Smog (Poison)
Light Screen (Psychic)
Sunny Day (Fire)
Eglcamelrupt
Camelrupt
Fire/Ground

LV 26

Held Item:
None
Ability
Magma Armor

Moves:
Overheat (Fire)
Tackle (Normal)
Sunny Day (Fire)
Attract (Normal)
Egltorkoal
Torkoal
Fire

LV 29

Held Item:
White Herb
Ability
White Smoke

Moves:
Overheat (Fire)
Sunny Day (Fire)
Body Slam (Normal)
Attract (Normal)

Norman

Egl05

Petalburg City Leader
Specialty: Normal
Avoid Using: Ghost
Use: Fighting
REWARDS
Balance Badge (Increase Pokemon Defense and Use Surf Outside of Battle)
TM 42 (Facade)
3,100 Money
Pokemon Team

Eglspinda
Spinda
Normal

LV 27

Held Item:
None
Ability
Own Tempo

Moves:
Teeter Dance (Normal)
Psybeam (Psychic)
Facade (Normal)
Encore (Normal)
Eglvigoroth
Vigoroth
Normal

LV 27

Held Item:
None
Ability
Vital Spirit

Moves:
Slash (Normal)
Facade (Normal)
Encore (Normal)
Feint Attack (Dark)
Egllinoone
Linoone
Normal

LV 29

Held Item:
None
Ability
Pickup

Moves:
Slash (Normal)
Belly Drum (Normal)
Facade (Normal)
Headbutt (Normal)
Eglslaking
Slaking
Normal

LV 31

Held Item:
Sitrus Berry
Ability
Truant

Moves:
Counter (Fighting)
Yawn (Normal)
Facade (Normal)
Feint Attack (Dark)

Winona

Egl06

Fortree City Leader
Specialty: Flying
Avoid Using: Grass, Fighting, or Bug
Use: Electric or Rock
REWARDS
Feather Badge (Use Fly Outside of Battle)
TM 19 (Roost)
3,300 Money
Pokemon Team

Eglswablu
Swablu
Normal/Flying

LV 29

Held Item:
None
Ability
Natural Cure

Moves:
Perish Song (Normal)
Mirror Move (Flying)
Safeguard (Normal)
Aerial Ace (Flying)
Egltropius
Tropius
Grass/Flying

LV 29

Held Item:
None
Ability
Chlorophyll

Moves:
Sunny Day (Fire)
Aerial Ace (Flying)
Solar Beam (Grass)
Synthesis (Grass)
Eglpelipper
Pelipper
Water/Flying

LV 30

Held Item:
None
Ability
Keen Eye

Moves:
Water Gun (Water)
Supersonic (Normal)
Protect (Normal)
Aerial Ace (Flying)
Eglskarmory
Skarmory
Steel/Flying

LV 31

Held Item:
None
Ability
Keen Eye

Moves:
Sand Attack (Ground)
Fury Attack (Normal)
Steel Wing (Steel)
Aerial Ace (Flying)
Eglaltaria
Altaria
Dragon/Flying

LV 33

Held Item:
Oran Berry
Ability
Natural Cure

Moves:
Earthquake (Ground)
DragonBreath (Dragon)
Dragon Dance (Dragon)
Aerial Ace (Flying)

Tate and Liza

Egl07

Mossdeep City Leaders
Specialty: Psychic
Avoid Using: Fighting or Poison
Use: Bug, Dark or Ghost
REWARDS
Mind Badge (Increase Pokemon Sp. Atk & Sp. Def and use Dive Outside of Battle)
TM 04 (Calm Mind)
8,400 Money
Pokemon Team

Eglclaydol
Claydol
Ground/Psychic

LV 41

Held Item:
None
Ability
Levitate

Moves:
Earthquake (Ground)
AncientPower (Rock)
Psychic (Psychic)
Light Screen (Psychic)
Eglxatu
Xatu
Psychic/Flying

LV 41

Held Item:
None
Ability
Synchronize

Moves:
Psychic (Psychic)
Sunny Day (Fire)
Confuse Ray (Ghost)
Calm Mind (Psychic)
Egllunatone
Lunatone
Rock/Psychic

LV 42

Held Item:
Sitrus Berry
Ability
Levitate

Moves:
Light Screen (Psychic)
Psychic (Psychic)
Hypnosis (Psychic)
Calm Mind (Psychic)
Eglsolrock
Solrock
Rock/Psychic

LV 42

Held Item:
Sitrus Berry
Ability
Levitate

Moves:
Sunny Day (Fire)
Solar Beam (Grass)
Psychic (Psychic)
Flamethrower (Fire)

Juan

Egl08

Sootopolis City Leader
Speciality: Water
Avoid Using: Fire, Ground, or Rock
Use: Electric or Grass
REWARDS
Rain Badge (Use Waterfall Outside of Battle)
TM 03 (Water Pulse)
4,600 Money
Pokemon Team

Eglluvdisc
Luvdisc
Water

LV 41

Held Item:
None
Ability
Swift Swim

Moves:
Water Pulse (Water)
Attract (Normal)
Sweet Kiss (Normal)
Flail (Normal)
Eglwhiscash
Whiscash
Water/Ground

LV 41

Held Item:
None
Ability
Oblivious

Moves:
Rain Dance (Water)
Water Pulse (Water)
Amnesia (Psychic)
Earthquake (Ground)
Eglsealeo
Sealeo
Ice/Water

LV 43

Held Item:
None
Ability
Thick Fat

Moves:
Encore (Normal)
Body Slam (Normal)
Aurora Beam (Ice)
Water Pulse (Water)
Eglcrawdaunt
Crawdaunt
Water/Dark

LV 43

Held Item:
None
Ability
Hyper Cutter

Moves:
Water Pulse (Water)
Crabhammer (Water)
Taunt (Dark)
Leer (Normal)
Eglkingdra
Kingdra
Water/Dragon

LV 46

Held Item:
Chesto Berry
Ability
Swift Swim

Moves:
Water Pulse (Water)
Double Team (Normal)
Ice Beam (Ice)
Rest (Psychic)

In Closing

These are the 8 Pokemon Emerald Gym Leaders that you’ll encounter in the game. You’ll notice that Juan is the last Gym Leader compared to Ruby and Sapphire, which had Wallace as the last Water-type Gym Leader in the game.

The Pokemon team per leader is stronger than the ones in Ruby and Sapphire. They may be the same Leaders, but a little planning is needed in Emerald. If all else fails, you can always just save before you fight the Gym Leader so you can just reset and load the game again if something bad happens.

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